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From 2019 to 2023, I studied game design at Full Sail University. Throughout my time there, I have been taught the proper way of designing and developing a video game. These are some of the projects i spent time working on in school and outside of school.

Project Mystic | Personal                                                                                                                                   January 2021 - Present
Role: Level Design | Combat Design | UI Design | Game Mechanics | Enemy AI

An action third-person game with tower defense. In this game, the player defends the world tree from invading forces while staying alive. Each enemy either goes for a specific target or has a special ability that increases the difficulty. The player cn use a combination of things to stop the enemy, including summons, magic and special moves to keep the enemy at bay.

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Turn-Based Battle System | Personal                                                                                     October 2023 - November 2023
Role: Combat Designer

A battle system loosely based off Final Fantasy 7. Three characters battle against an enemy simply known as darkness. Each character has a specific job class and skills that allow them to be a crucial part of the battle.

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Burglar (Capstone) | Full Sail University                                                                                      August 2022 - October 2022
Role: Level Design, Combat Design, UI Design, Game Mechanics

An action game with a third-person perspective, Burglar focuses on stealth. The player is required to complete different tasks based on the level. You have a variety of skills at your disposal for completing your mission, such as gliding, teleporting, parkour, archery, and stealth takedowns. All valuables, including gold and jewels, will be stolen. As a member of this team, I was responsible for creating one of the six levels (glider), creating the menu screen, creating the glide mechanic, and designing the arrows.

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